Assetto Corsa EVO
About
Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.
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Description
About This Game
EARLY ACCESS 5 CONTENT
This update adds new cars, introduces Watkins Glen and Paul Ricard tracks recreated from a laser scan survey, and debuts a free camera mode for cinematic exploration, replays, and content creation, with further enhancements planned.
It also updates DLSS to version 4.5 and continues improvements to core systems like track limits and dynamic track behaviour, building a scalable foundation for the project’s future.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 5 CONTENT
New Cars
Road
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Audi Sport quattro ( 1983 )
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BMW M2
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Caterham Seven 485 CSR Final Edition
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Toyota AE86 + Tuned
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Volkswagen Golf MK1
GT
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Porsche 911 GT3 RS (992)
Racing
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Dallara EXP
New Tracks (reproduced with laser scan technology)
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Watkins Glen International - with 4 layouts
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Circuit Paul Ricard - with 4 layouts
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Free Camera Mode (Early Version)
Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback.
Graphics & Technology Updates – DLSS 4.5
0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.
Gameplay Improvements and Ongoing Development
UI: Car Selection Flow & Multiplayer Player Car, Controls Page
Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours.
Track Limits and Blue Flags
Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.
Shared Memory improvements
Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices.
Dynamic Track: rework underway
Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon.
EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)
New Cars (available in N variants)
Racing Class
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Ferrari SF-25
GT
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Ferrari F40 LM
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Porsche Cayman 718 GT4 RS (including the Weissbach kit version)
Road
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BMW M3 (E46) CSL
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BMW M8 Competition Coupé (F92)
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Ferrari Daytona SP3
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Mini John Cooper S (Mk VI) (including a performance variant with B16 engine)
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Peugeot 205 T16
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Renault 5 GT Turbo
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Toyota Supra Turbo RZ (MK IV) — including a dedicated Drift variant.
New Tracks
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Autodromo Nazionale di Monza
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Michelin Raceway Road Atlanta
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Nürburgring (2 layouts)
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Nordschleife (3 layouts including Touristenfahrten)
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Oulton Park Circuit (2 layouts)
This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.
All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.
Daily Racing Portal (acevo.gg)
With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.
Players can:
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Browse daily races from the online portal.
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Register without needing to launch the game.
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Automatically join the correct server when the event starts.
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Access their GridRating, which carries over from SimGrid for existing drivers.
This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time.
Improvements and Physics Upgrade
Performance, gameplay and graphics have all been refined further for the 0.4 release, with